The big Resident Evil Requiem interview: how Capcom made a modern horror classic

The story
There aren't many series that make it to the big three-oh. But Resident Evil hasn't just survived three decades, it's excelled, continuing (brief wobble around part six aside) to go from strength to strength. This is a series that isn't afraid of reinvention, isn't afraid of changing with the times - Resident Evil 7's shift to first-person and its embrace of pure horror is perhaps just as signific
From the source
And it's all brought us to this year's Resident Evil Requiem; a phenomenal new entry that simultaneously manages to continue the series' three-decade-old saga, introduce a brand-new character who's instantly become a fan favourite, brought an old one back for some long-awaited closure, and all while managing to be perhaps the scariest Resident Evil has ever been. Oh, and it's a warm celebration of the series as a whole too. Requiem is a blinder, dancing a line so fine, it's a miracle it works at all, let alone works this well. So there was a lot to talk about when I recently spoke with game director Koshi Nakanishi and producer Masato Kumzawa for a bit of Requiem post-mortem.
As you might imagine, the team is delighted with the critical and commercial response to Requiem. "It was a really great thing," Kumzwa says, via translator. "We were very happy to see the reaction of players around the world after the game launched. In particular, because we were very tight-lipped [before release] in order to maintain the surprise for players, especially about what happens after the return to Raccoon City. So watching people's streams and clips and online reactions... we felt not only pleased they were enjoying it, but relieved our strategy was right to try and save that for them."
Who and what
Key names and topics in this story: Resident Evil Requiem, Capcom.
Where to follow next
- Read the full piece at www.eurogamer.net
- More from our Gaming coverage
Related stories

Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump'
He did walk over a chasm, but was possessed by an Asgardian spirit at the time.

GameStop offers to buy eBay for $56 billion to create 'legit competitor to Amazon'
Video game retailer GameStop has offered to buy eBay for 55.5 billion USD in CEO Ryan Cohen's latest bold market move.

It may have taken almost three years, but Diablo 4 finally feels finished to me
Fingers crossed for no more game-shattering overhauls.

Star Wars authors explain the tricky bits of expanding canon romance
Star Wars novelists Beth Revis, Alexander Freed, and John Jackson Miller walk us through writing Han and Leia, and canon couples from Andor and Rebels